State
States are negative repercussions applied to characters.
The most commonly applied two states are Off-Balance and Exposed. They are typically assigned based on Complications, Misses, or Fumbles, and are categorically linked.
The standard state applied for a Complication or a Miss is Off-Balance.
Off-Balance - Any window against the character is widened by 1. Off-Balance can be cleared by using 1 Action to regain balance. If Off-Balance would apply a second time, the state for the character progresses to Exposed.
The standard state applied for a Fumble is Exposed.
Exposed - Any Complication rolled against the character is considered a hit. Nothing else about the window changes. Exposed can be cleared by using 2 Actions to regain Guard, or partially cleared to Off-Balance by using 1 Action. Exposed does not progress if applied a second time.
Other States are assigned based on Skill Tree choices
Entangled - Movement distance is halved. Entangled can be cleared by using 1 Action to Disentangle.
Rooted - Character cannot move. Rooted can be cleared by using 2 Actions to Uproot.
Prone - Character is on the ground either on their stomach or back. Movement distance is halved. Windows rolled against the character are widened by 1. Prone can be cleared by using 1 Action to Stand. Some Skill Tree choices can alter this.
Grappled - Character is held still by another entity. Movement distance is halved. Grappled can be cleared by a successful Attack action to Break Free.
Pinned - Character is prone and held still by another entity. Character cannot move. Pinned can be cleared by a successful Attack action to Break Free and 1 Action to Stand. Some Skill Tree choices can alter this.
Engulfed - Character is fully inside another entity. Character cannot move. Engulfed can be cleared by forcing the entity to let go by inflicting enough damage through successful Attack actions or through the death of the entity engulfing the character.
Wounded - Character has taken a light flesh wound or bruise to an appendage that can be used to attack. Character's attack window with the wounded appendage shrinks by 1. Wounded can be cleared by a First Aid action or by Resting.
Bleeding - Character has taken a deeper flesh wound or bone bruise to an appendance that can be used to attack. Character's attack window with the wounded appendage shrinks by 2. Bleeding can only be cleared by Healing or Resting.
Disarmed - Character has lost control of their weapon and is now unarmed. Rearming with another stowed weapon takes 1 action.