Actions

#mechanics #action
Actions are the lifeblood of the encounter. The tempo of combat, the give and take of movement and attacks, of feints and spells, of disparaging epithets and encouraging words, are all wrapped up in Actions.

Barring any Means that say otherwise, every character gets two Actions per turn. Actions are:
Attack - 1 Action - Only one action per turn may be used to attack, unless a Means says otherwise.
Reposition - 1 Action - This is the basic movement action. Distances are not measured in precision, but are Melee (close enough to touch something without moving), Close (within range of 1 Reposition), Medium (within range of 2 Repositions), Far (within range of 4 Repositions), and Line of Sight (within visual range). Repositioning away from Melee causes an Opportunity Attack, unless a Means says otherwise.
Disengage - 2 Actions - This is the careful movement out of Melee. You can move up to Close distances without provoking an Opportunity Attack.
Use a Means - 1-2 Actions - Means require their own Action to perform, unless a Means says otherwise.
First Aid - 1 Action - Non-magical attempts to close Wounds, stop bleeding, or set bones. All characters may attempt First Aid by Taking the Intellect or Insight Measure, unless a Means says otherwise.

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