Gear
Carrying Capacity
Carrying Capacity is measured in Gear. All characters are able to carry equipment up to 6 Gear without suffering any negative states. Anyone carrying excess Gear, up to 2, has their movement speed halved and is knocked Off-Balance, unless a Means says otherwise. High Brawn grants extra carrying capacity, gaining 1 Gear for each rank of Brawn.
Unless otherwise noted, each item below weighs 1 Gear.
WEAPONS
All weapons deal 1 damage, unless a Means says otherwise.
Agility Weapons
- Dagger/Dirk: A double-edged blade under 12 inches. Can be thrown. 1/2 Gear. Range: Close.
- Shortsword: A double-edged blade meant for thrusting (like a gladius). Used in close combat. Length: 18 to 24 inches.
- Arming Sword: A double-edged blade worn for daily defense or paired with a shield. Length: Under 36 inches.
- Rapier: A fast, thin, flexible blade built for precise fencing and thrusting.
- Sabre: A single-edged, strongly curved blade built for fast slashing.
- Scimitar: A single-edged curved blade with a small double edge near the tip for slashing.
- Katar: A unique push-dagger with an H-shaped horizontal hand grip, allowing the user to deliver explosive, punch-like thrusts that easily pierce mail armor. Length: 8 to 24 inches.
- Khopesh: A sickle-sword with a curved, single-edged bronze blade used to hook enemy shields and deliver fast, sweeping cuts. Length: 20 to 24 inches.
- Main-Gauche: A dedicated parrying dagger featuring an oversized knuckle guard, held in the off-hand alongside a rapier to catch and lock enemy blades. Length: 12 to 18 inches.
- Shuriken: Small, flat metal stars or spikes designed for rapid, concealed throwing to distract or injure unarmored targets. Diameter: 3 to 6 inches. 1/4 Gear. Range: Close.
- Kama: A single-handed agricultural sickle featuring a short wooden handle and a perpendicular curved blade, adapted for fast hooking strikes and armor gaps. Length: 12 to 18 inches.
- Sai: A metal, three-pronged baton weapon traditionally wielded in pairs, used for trapping blades and pinning opponents. Length: 14 to 20 inches. 1/2 Gear.
- Tonfa: A wooden melee weapon with a side handle wielded in pairs, spun quickly around the wrist for fast blocks and whipping strikes. Length: 15 to 20 inches.
- Nunchaku: Two short wooden sticks connected by a rope or chain, swung rapidly to generate momentum for quick bludgeoning strikes and weapon traps. Length: 12 inches per stick. 1/2 Gear.
- Rope Dart: A sharp, heavy metal spike attached to a long rope, thrown at high speeds with the feet, hands, or elbows and pulled back instantly. Length: 15 to 20 feet of rope. Range: Medium.
- Meteor Hammer: One or two heavy metal weights attached to a long rope, spun rapidly around the body to deliver high-velocity crushing strikes from unexpected angles. Length: 15 to 20 feet of rope. Range: Medium.
- Whip: A long braided leather cord that uses speed and precision to deliver painful slashing strikes, disarm foes, or trip opponents from a distance. Length: 8 to 12 feet. Range: Close.
- Cestus: Leather glove bands reinforced with metal studs or spikes, worn over the fists to deliver fast, lethal unarmed strikes. Length: Hand-fit. 1/2 Gear.
- Stiletto: A needle-thin, stiff dagger with no cutting edges, designed purely to slip between armor joints or chainmail links for precise assassination strikes. Length: 8 to 12 inches. 1/2 Gear.
- Blowgun: A long, hollow reed or wooden pipe used to silently launch tiny darts coated with paralytics or poisons using breath alone. Length: 36 to 60 inches. Every 20 pieces of ammunition is 1 Gear. Range: Medium.
- Sling: A one-handed ranged weapon that hurls rocks and lead bullets. Includes pouch to hold bullets. 1/4 Gear. Every 20 pieces of ammunition is 1 Gear. Range: Medium.
- Javelin: A one-handed, light throwing spear. Range: Medium.
- Dart: A heavy, weighted, armor-piercing throwing projectile. 1/2 Gear. Range: Close.
- Crossbow: A two-handed mechanical weapon. Uses heavy draw weights (300+ lbs) and cranks to give weaker users longbow-like power. Includes quiver. Every 20 pieces of ammunition is 1 Gear. Range: Medium.
- Shortbow: A two-handed bow for hunting or horseback riding. Draw weight: 40 to 60 lbs. Includes quiver. Every 20 pieces of ammunition is 1 Gear. Range: Far.
Brawn Weapons
- Battle Axe: A single-edged, dedicated weapon for cleaving armor. Length: 36 to 48 inches.
- Throwing Axe: A light axe for melee or short-range throwing. Length: 18 to 24 inches. Range: Close.
- Longsword: A versatile one- or two-handed sword. Length: 42 to 60 inches.
- Greatsword: A massive, two-handed battlefield sword. Length: 60 to 72 inches.
- Warhammer: A light, armor-piercing weapon with a spiked back. Length: 36 to 48 inches.
- War Pick: A single-handed weapon featuring a heavy, beak-like pointed head on a sturdy haft, designed to concentrate raw muscle power into punching holes through heavy plate armor. Length: 24 to 36 inches.
- Maul: A heavy, two-handed bludgeon for crushing armor. Length: 48 inches.
- Mace: A one-handed spiked or flanged weapon used to crush bone through armor. Length: 36 to 42 inches.
- Flail: A spiked metal striking ball attached to a handle by a heavy chain, utilizing centripetal force to bypass enemy parries and smash shields. Length: 24 to 36 inches.
- Polearm: An axe, hammer, or blade on a very long shaft. Length: 84 to 96 inches.
- Club: A dense wooden or stone bludgeon relying entirely on muscle power to crush bone and dent armor. Length: 18 to 36 inches.
- Kopis/Falcata: A heavy, forward-curving, single-edged sword that concentrates all its weight near the tip to deliver axe-like cleaving power. Length: 20 to 24 inches.
- Quarterstaff: A simple, dense wooden pole balanced evenly at both ends, swung with two hands to deliver rapid, bone-shattering blunt blocks and strikes. Length: 72 to 84 inches.
- Trident: A heavy, three-pronged fishing spear modified for battlefield combat, built to trap enemy blades between its outer tines while pinning targets. Length: 72 to 84 inches.
- Kanabō: A massive two-handed club made of heavy wood or iron and studded with metal spikes, built specifically to smash heavy armor and crush warhorses. Length: 48 to 60 inches.
- Bō: A heavy wooden staff wielded with two hands, using length and leverage to deliver bone-shattering strikes. Length: 72 inches.
- Eko: A heavy wooden boat oar repurposed as a battlefield staff, featuring a flat blade that uses wide, powerful swings to crush targets or push dirt into an enemy's eyes. Length: 60 to 72 inches.
- Leiomano: A paddle-shaped wooden club traditionally inset with shark teeth along the edges, utilized for its textured striking surface. Length: 12 to 24 inches.
- Patu: A short, flat, heavy one-handed club made of dense wood, whalebone, or greenstone, used for close-quarters thrusts and blunt strikes. Length: 10 to 15 inches.
- Macuahuitl: A flat, paddle-shaped wooden club with obsidian blades embedded into the sides. Length: 36 to 48 inches.
- Weighted Net: A coarse, heavy cord net lined with lead weights along the perimeter, thrown to entangle opponents and strip away their agility. Diameter: 6 to 10 feet. Range: Close.
- Atlatl: A launch stick that uses extreme arm leverage to hurl heavy spears. Dart length: 60 to 72 inches. Every 20 pieces of ammunition is 1 Gear. Range: Far.
- Longbow: A massive, high-power bow requiring immense muscle to draw (100–160 lbs). Every 20 pieces of ammunition is 1 Gear. Range: Far.
- Spear: A versatile thrusting weapon used with one or two hands. Length: 72 to 84 inches. When thrown, Range: Medium.
ARMOR
Shields
- Buckler: A small, lightweight fist-shield used to actively parry fast strikes. Adds 1 Armor. Length: 6 to 12 inches. 1/2 Gear.
- Large Shield: A medium wooden or iron-rimmed shield used to catch incoming blows. Adds 2 Armor. Length: 24 to 36 inches.
- Tower Shield: A massive, heavy shield offering passive cover for the entire body. Adds 3 Armor when held, but user is Off-Balance. By taking an Action to Set, Tower Shield provides Cover but only from the front. Length: 40 to 60 inches.
Armor
- Padded/Leather (Light): Thick quilted cloth or hardened hide that softens light blows. Adds 1 Armor.
- Ringmail/Brigandine (Medium): Metal rings or plates stitched inside a heavy leather vest. Adds 2 Armor.
- Chainmail/Plate (Heavy): A full suit of interlocking steel links or solid overlapping plates built to shrug off deadly cuts. Adds 3 Armor.
Helmet
- Cap (Light): Usually boiled leather in close-fitting rounded head covering. Adds 1 Armor. 1/4 Gear.
- Helm (Medium): Usually a metal head covering with an open face. Adds 2 Armor. 1/2 Gear.
- Great Helm (Heavy): A metal head and face covering, often with limited visibility. Adds 3 Armor, but user is Off-Balance to attacks outside of Melee Range. 1/2 Gear.
Other Items
Unless otherwise noted, all items are 1 Gear.
- Backpack (Carries up to 4 Gear for the cost of 1)
- Bedroll
- Belt pouch or Satchel (Carries up to 2 Gear for the cost of 1)
- Blanket
- Canteen 1/2 Gear
- Firestarter 1/4 Gear
- Lantern
- Oil
- Rations 1/4 Gear each
- Rope (25ft)
- Tent (1-person)
- Tent (4-person) 2 Gear
- Torch 1/4 Gear each
- Wineskin
- Arcane Grimoire
- Divine Scripture
- Primal Fetish